
India's Gaming Market Projected to Hit $9–10 Billion by 2029
India's gaming market, currently valued at over $4 billion with 400–500 million gamers, is forecast to reach $9–10 billion by 2029 driven by esports, streaming, and original IP

India's gaming market, currently valued at over $4 billion with 400–500 million gamers, is forecast to reach $9–10 billion by 2029 driven by esports, streaming, and original IP

Gen Z Just Rediscovered FMV — And Retro Gaming Suddenly Feels Future-Ready

Dive into the captivating world of DreamWorks' 'The Wild Robot' and discover the animation prowess bringing this beloved story to life.

First launched in 2020, Valorant has grown to become one of the most popular Tactical FPS shooters in the world. With a diverse agent list, low system requirements and a remarkably cheater-free environment, it’s no wonder why. The games fun, visually appealing and competitive – The holy trifecta of any online shooter. On July 29th, 2025, Valorant Made one of the most significant technical changes in its history, migrating from Unreal Engine 4.27 to Unreal Engine 5.23, rolled out with the massive 21GB patch 11.02. This is the game’s first engine haul since 2020, laying the foundations for the future Riot’s game development. It was such a huge change, riot scrapped patch 11.01, dedicating all their resources to the game engine upgrade. It’s a move that demonstrates commitment to keeping Valorant updated and relevant. Developers completely rebuilt the game's core systems while maintaining the same gameplay experience that millions of players are used to. UE5 offers them new tools, experiences and capabilities, allowing finer and more optimal development of the game for the future.

India's gaming industry is experiencing explosive growth that's reshaping the global entertainment landscape. With 591 million gamers—about 20% of all global gamers—and projections showing the market reaching $8.92 billion within five years, India has evolved from a minor player to the world's second-largest gaming market by user base. This isn't just growth; it's a complete transformation of how Indians consume and create entertainment.